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010 _a 2009029170
020 _a9780816666102 (hc : alk. paper)
020 _a9780816666119 (pbk. : alk. paper)
040 _aMMU
_cMMU
_dMMU
_beng
050 0 0 _aGV1469.34.S52 D94 2009
082 0 0 _a794.8
_222
100 1 _aDyer-Witheford, Nick,
_d1951-
245 1 0 _aGames of empire :
_bglobal capitalism and video games /
_cNick Dyer-Witheford .
260 _aMinneapolis :
_bUniversity of Minnesota Press,
_cc2009.
300 _axxxv, 298 p. ;
_c22 cm.
490 0 _aElectronic mediations ;
_v29
504 _aIncludes bibliographical references and index.
505 0 _aGame engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xEconomic aspects.
650 0 _aCapitalism
_xSocial aspects.
650 0 _aImperialism
_xSocial aspects.
700 1 _aDe Peuter, Greig.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cLOAN LOAN